Tootsville-User::Spawnroom

Function

Spawnroom names a function, with lambda list (&REST WORDS):

Mark a “spot” in the game.

UNIMPLEMENTED.

Mark the current position of your Toot as a named “spot” in the game world.

Usage

#spawnroom [MONIKER]

Changes from 1.2 to 2.0

This command has been completely repurposed, since there are no longer rooms.

Legacy 1.2 Documentation

Create a new room in the current zone.

Usage in 1.2

#spawnroom [MONIKER] [TITLE] [SWF]
#spawnroom [MONIKER] [TITLE]

NOTE: Uses tootCastleJoust.swf as default. This can be set after the room has been created by setting the 'f' room variable.

Examples of 1.2 syntax

#spawnroom tootCastleJoust2 Joust2 tootCastleJoust.swf
#spawnroom tootCastleJoust2 Joust2

File

Defined in file src/infinity/legacy-ops.lisp.